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Season 1 2012 information now available. Click here for more more details.
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See media coverage of TRL, and photos from various seasons and games. |
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These rules were developed by TRL Pty Ltd. It is the responsibility of every player to have read and understood these rules.
1. SPIRIT OF THE GAME
TRL is a social brand of touch football. The aim of TRL is to provide a fun
and enjoyable environment in which to play the closest non-contact version of
rugby and rugby league. Players must conduct themselves in an appropriate
fashion at all times and ill-discipline will be dealt with seriously. [Please
see Section 26].
2. FIELD DIMENSIONS
Fields will vary depending on the location but as a general guide, each
field will have a width of at least 40 metres and a length of at least 65
metres.
3. UNIFORMS
3.1. Teams are to be in the same colour shirts/singlets.
3.2. Teams are to have numbers on these shirts/singlets.
3.3. Bonus points will be on offer for teams that have satisfied 3.1 and
3.2
3.4. A player who is not in at least the same coloured jersey may be refused
entry onto the field if the referee feels that he/she will not be able to
distinguish that player from the opposition.
4. TEAM COMPOSITION
4.1.Mens: 6 people on the field; plus up to 7 reserves (13 players total)
4.2.Mixed: 7 people on the field; plus up to 6 reserves (13 players
total)
*For Mixed, a maximum of 4 on-field players can be male.
5. REGISTRATION
5.1. At the beginning of each season, individuals must register in order to
play TRL. Forms will be provided at venues and on the website.
5.2. A player is registered when they have signed the registration form.
5.3. It is the responsibility of the player to ensure they are registered.
Team registration forms will always be available to be filled out at venues.
5.4 .Teams are able to register a maximum of 13 players but must do so
before the end of week 8. Anyone not registered at that point cannot play
finals football in weeks 10 and 11.
6. INSURANCE
6.1. Insurance – All registered players are covered by TRL’s
insurance policy. In the event of injury, please ensure you report this to both
the match referee and the competition manager on the night of the injury (this
is critical).
6.2. Even minor injuries/potential injuries must be reported. A failure to
report the injury to either the referee or competition manager on the night of
the incident may void that player’s right to make a claim.
6.3. To make a claim, please contact TRL. You must be a registered player to
make a claim.
7. DURATION
7.1. Games are to run for 45 minutes in total (2 x 20 minute halves with 5
minutes for half-time).
7.2. Should the game start late for whatever reason, the half-time break can
be reduced at the discretion of the referee.
8. FORFEITS
8.1. A Mens team must have a minimum of 4 players to field a team.
8.2. A Mixed team must have a minimum of 5 players to field a team (minimum
of 1 female).
8.3. A team has 5 minutes from kick-off to take the field. If the team is
late, it will lose 1 try for every minute it is late after that 5 minute period
has elapsed. If after 10 minutes, the other team has still not taken to the
field (with the minimum numbers required), the game will be forfeited unless
the opposition captain agrees to play in what time is left. [This grace period
was previously 10 minutes but has been changed to 5 minutes as of Winter Season
2010].
8.4. Forfeited games do not effect ‘for-and-against’. However,
the non-forfeiting team will obtain a ‘win’ as well as one bonus
point (5 points total).
9. BONUS POINTS
9.1. A bonus point can be obtained from scoring 5 tries or losing a game by
1 point.
9.2. A maximum of 3 bonus points can be obtained by a team in one game.
10. SAFETY
10.1. No jewellery or watches may be worn. The referee will ask that all
players remove such items before the start of play. It is the players’
responsibility to ensure they are not wearing such items.
10.2. Fingernails must be trimmed.
10.3. Only prescription glasses are allowed – sunglasses are not
allowed. A player wearing prescription glasses does so at their own risk and
will accept responsibility for any injuries that are inflicted upon any other
player.
10.4. The referee is to ensure that any injury is attended to as soon as
possible.
10.5. Any player that experiences a loss of blood will be ordered from the
field and will need to clear or remove the blood in order to return to the
game.
11. MISCONDUCT
The referee has the power to penalize a player for misconduct. What
constitutes misconduct is a matter for the referee to decide. It includes but
is not limited to striking another player, being over-zealous with the touch,
verbal abuse directed at another player or the referee,
time-wasting/deliberately slowing down the game, and, any action which is
deemed not to be in the spirit of the game.
12. SUBSTITUTION
Unlimited substitutions can be made but these must be made from the middle
of the field and on one side of the field between the two substitution markers
on half-way. Players coming onto the field must not enter onto the field until
the other player has crossed the sideline. A failure to abide by these rules
may result in a penalty to the non-infringing team on halfway (or where they
have the ball – whichever provides the most advantage).
13. THE TOUCH
13.1. A touch will be affected once the defensive player has called
‘touch’ BUT in instances where the ‘touch’ is obvious
to all parties involved, this will not be necessary.
13.2. A touch can only be made with the hand or upper part of the body. You
can not make a touch with your foot.
13.3. A collision of two players will be deemed ‘touch on
contact’. However, if a player initiates the touch with his/her hand,
this will be deemed a ‘voluntary touch’.
13.4. “Phantom Touches” whereby a player calls a
‘touch’ and then subsequently calls a ‘no-touch’ will
be penalized. It is not beyond the discretion of the referee to call a penalty
try in such instances.
13.5. If a player is touched and then passes or kicks the ball, this will be
deemed a “touch pass/kick” and a penalty to the opposition will be
granted.
14. ROLL-BALL
14.1. The play-the-ball must be made with the foot. A failure to touch the
ball with the foot will result in a penalty to the opposition.
14.2. The play-the-ball must also be made on the mark (point of being
touched) or within one step of the mark. Players will be penalized for running
off the mark (i.e. more than one step off the mark). [This rule has been made
more circumspect and is to be applied strictly from the Winter Season 2010].
14.3. The defending team cannot move until the dummy-half has picked up the
ball or 3 seconds have passed since the ball has been played.
14.4. The player playing the ball must do so within 3 seconds of being
touched.
15. ‘SPILT MILK’
15.1. Just as with normal touch, TRL incorporates the rule of spilt milk
(i.e. if the ball is dropped forwards or backwards, possession is turned over
to the opposition).
15.2. The restart of a new set of six after a dropped ball is to be started
upon the reff’s whistle or call.
15.3. Kicks may touch the ground.
15.4. 'Advantage' will be enforced for the attacking team provided the ball
has not hit the ground. [i.e. a forward pass, a fumble etc can be capitalised
on by the opposition provided the ball does not hit the ground and the
referee’s whistle has not been blown].
16. KICK-OFFS
16.1. The kickoff consists of a "must take" kick (a bomb kick) taken from
before half way and occurs at the start of each half and after a try is scored.
A “must take” kick is one that must be caught on the full, by the
receiving team.
16.2. For the “must take” kick to be deemed a bomb, it must
travel at least 15m vertically (as of Autumn Season 2011) and 10m forward.
16.3. The opening kick-off will be decided by a coin toss or other
appropriate means.
16.4. Subsequent kick-offs are performed by the non-scoring team (i.e. the
non-scoring team kicks to the scoring team).
16.5. One attempt is permitted, and if the ball goes out of play or fails to
go more than 10 m forward and 15 m vertically, then the receiving team gets a
tap kick at halfway.
16.6. The team that kicks the ball must provide a 10m gap for the player who
is attempting to catch the ball (i.e. the team kicking off cannot re-gather the
ball or put any pressure on the catcher).
16.7. If the ball is not caught then the receiving team then performs
another "must take" kick.
16.8. A maximum of 2 kick-offs applies. If after 2 kick-offs, no-one has
managed to take the ball cleanly, it will be a tap on half-way to the team that
was to receive the original and first kick-off. [THIS IS A NEW RULE and is in
effect from the Winter Season 2010].
17. KICKING IN GENERAL PLAY
17.1. Kicking is permitted in TRL BUT only after two touches have been
completed.
17.2. The exception is when the referee calls “last play of the
half/game”. When this call is made a team can kick the ball even if it is
on the first or second touch. NOTE: this exception applies when the referee
makes this specific call, not when the hooter goes. [THIS IS A NEW RULE and is
in effect from the Winter Season 2010].
17.3. Kicks can go any height and any distance.
17.4. If a kick goes out on the full, the non-kicking team will be able to
tap the ball from where it was kicked.
17.5. Note that if the kicker re-gathers his own kick, he cannot score. He
must pass the ball to another player or kick for another player in order for a
try to be scored.
17.6. A player who is defending a kick may trap the ball with his/her foot.
This will not be deemed to be “kicking on the first”.
17.7. A player who kicks the ball defensively dead from their own in-goal
will not be penalized for kicking the ball on the first. It will simply be a
drop-out.
18. AFL RULE
18.1. If the attacking team puts a kick into the in-goal area and a member
of that team catches that ball on the full landing in the in-goal area, this
will be deemed a try. The catcher must be on-side when the kicker kicks the
ball.
18.2. What is important is that the person catching the ball lands in the
in-goal. (i.e. they can leap from the field of play).
18.3. The ‘mark’ must be a clean catch. If the ball touches
another player’s hands etc when it comes down, the AFL Rule does not
apply.
19. OBSTRUCTION
A player cannot use a teammate to shield (shepherd) themselves from being
touched. A referee may allow a team to play on if convinced that the
‘shepherd’ has not influenced the play in anyway.
20. DEFENSIVE LINE & OFFSIDE
20.1. The defensive team must retreat 8 metres back from the mark of the
play-the-ball. The team must make it back to the referee. Retreating/defensive player must come back in a straight line (i.e. must not deviate or change direction when tracking back the 8m from the play-the-ball).
20.2. Failure to make it back 8 metres and to the referee will result in a
penalty to the attacking team.
20.3. The referee can play advantage in this instance by stating
‘play-through’ or ‘advantage’. This means the ball
carrier can keep running as he/she has been touched by a person in an off-side
position. When the ball-runner is finally touched by a person in an on-side
position, the attacking team will be granted a penalty and a new
‘set-of-six’ will commence. [Note the application of
‘advantage’ in this instance is different to normal touch
football].
20.4. Repeated off-side infringement is a sin-binnable offence.
21. CHARGE-DOWNS
Charge-downs are permitted and are the chief exception to the spilt milk
rule. However, there must be a deliberate attempt to charge the ball down. The
referee must be convinced that the player making the charge-down intended to do
this and was not simply putting his/her hands up in the air in an attempt to
catch the ball or protect themselves from injury.
22. DUMMY HALF
Dummy half CAN get touched and CAN score (this is different from normal
touch).
23. IN-GOAL AREA & DROP-OUTS
23.1. If the ball is kicked ‘dead’ (over the dead-ball line),
the non-kicking team then has a tap from the middle of the field, 5m out from
the try-line.
23.2. If defensive team is touched in their in-goal, they must perform a
dropout (which cannot be re-gathered).
23.3. If the dropout goes over the sideline, it is a simple roll-ball from
where it went out to the receiving team.
23.4. If the dropout goes over the sideline on the full, it is a tap to the
receiving team on the 5m line in the middle of the field.
23.5. If the drop-out goes out over the dead-ball line at the other end of
the field, the other team must perform a dropout.
23.6. If the attacking team is touched in-goal before the last touch, they
are entitled to bring the ball back to the 5m line for a roll-ball as if they
got touched on the 5m line. If it is the last, then it is simply a turnover.
23.7. If the defensive team catches the ball on the full in the in-goal area
then they must bring the ball to the 5m line for a tap. There is no election on
the part of the catcher, he/she cannot run with the ball out of the in-goal.
24. VOLUNTARY TOUCH
24.1. If the ball runner puts his hand out and touches the defending player,
this will be deemed a voluntary touch if the defending player is in an onside
position. The result will be a turnover of possession. The ball runner does not
need to have played the ball for a ‘voluntary touch’ to have
occurred.
24.2. If a player is in possession of the ball but not moving (or on the
ground) and puts his/her hand out to more or less protect themselves from an
oncoming collision, this will not be a ‘voluntary touch’. This is a
matter for the referee’s discretion.
24.3. If the ball runner puts his hand out and touches the defending player
who is in an off-side position, by touching that player, the ball runner has
put that defending player onside and a touch will have been affected (i.e. no
penalty for off-side and no penalty for ‘voluntary touch’).
24.4. However, if the off-side defender changes direction so as to impede
the ball runner, this will be deemed an offence and the defending team will be
penalized for being off-side.
25. PLAYING AT A BALL THAT HAS BEEN PASSED OR KICKED
25.1. If a pass is thrown and a defensive player makes a play at the ball
knocking it to the ground, the passing team will receive a new set of 6.
25.2. If a pass is thrown and a defensive player merely is going for the
touch and the ball ricochets off that defensive player onto the ground, the
defending team will receive the ball. It is the passer’s responsibility
to find his/her target.
25.3. However, if the defending player ‘hedges a bet each way’
and goes for both the touch and sticks the other hand out to deflect any pass,
this will also be deemed to be playing at the ball and the referee will order a
new set of 6 to the passing team. This is a matter for the referee’s
discretion.
25.4. A pass cannot hit the ground and must be caught cleanly. So if a ball
is thrown into a player’s torso, head or even foot, and it ricochets off
onto the ground, the game stops and possession is handed to the defending team
for a new set of 6 unless it is the defending player the ball has ricocheted
off and that player has also played at the ball.
25.5. A kick can hit the ground. In addition, if a kick goes into
someone’s torso, head, upper arm (above elbow) or even foot, it will be
play on even if that player has played at the ball.
25.6. However, if a kick goes into someone’s hand (below elbow), it
becomes critical as to whether the player has played at the ball or not. If the
ball has been played at, unless it is a charge-down, the game stops and
possession is handed to the team that has not touched the ball. If the ball has
not been played at, it is play on.
26. DISCIPLINE
26.1. Dissent/Abuse – The referee’s decision is final. Dissent
will not be tolerated and will always be penalized. Continued or unacceptable
dissent by a player can be punishable by sin-bin (5 minutes), or send-off
(whole game). In either case, the infringing team will lose a player from the
field.
26.2. Serious Offences – Serious offences such as striking another
player and continued dissent to the referee will be reported by the referee to
TRL. Depending on the nature of the offence, a suspension may be invoked. TRL
will be in contact with the offending team’s captain after the round to
discuss the matter and will take necessary steps to ensure no further
infringements will occur. TRL also reserves the right to ban a player from the
competition and future competitions if the player poses a danger to other
players.
26.3. Off-field Matters – The referee’s jurisdiction extends to
the sidelines of the field he/she controls. Breaches of discipline are treated
the same as if they have occurred on the field.
26.4. Post-game Matters – The referee’s jurisdiction also
extends to incidents that may occur after the game has concluded. If an offence
occurs after the final whistle, this will be reported and dealt with
appropriately, by TRL.
27. FINALS & MISCELLANEOUS MATTERS
27.1. Grand Finals – Extra time and drop-offs: In the event that a
Grand Final is drawn at the end of full-time, the game will enter 2 x 5 minutes
of golden point extra time. If after this period, the scores are still level,
the teams will enter another 5 minute period (but with one less player). If the
scores are still level at this point, the teams will enter another 5 minute
period but again, lose another player. This process will continue until we are
left with 2 players. At this point, the game is continued until we have a
winner. [In the mixed divisions, the decision as to whether to drop a male or
female is entirely up to the team]. For Semi-Finals, only one golden point period of 5 minutes is added if the game is drawn at the end of regular time. If the game is still drawn after this 5 minute period, the team that finished higher after the regular season progresses to the Grand Final.
27.2. INTOXICATION – Nobody is allowed to consume alcohol at the
grounds (spectator or otherwise). Any players found to be drinking will be
asked to leave the premises and will be subject to rules under “Section
26: Discipline”. Furthermore, no player under the influence of alcohol or
drugs will be allowed onto the field.
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All Monday Fixtures are On.If the situation changes, your captain will be notified and this box updated.
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